#pragma once

#include "serversession.h"

class GuildServerSession :
	public ServerSession
{
public:
	GuildServerSession(void);
	virtual ~GuildServerSession(void);

	eSERVER_TYPE			GetServerType() { return GUILD_SERVER;	}

protected:
	virtual VOID			OnConnect( BOOL bSuccess, DWORD dwSessionIndex );
	virtual VOID			OnDisconnect();
	virtual VOID			OnRecv( BYTE * pMsg, WORD wSize );
};
